Of Magic and the Machine
This section contains all of the homebrew rules used in this campaign that are a departure from the standard D&D 5th Edition ruleset.
Playable Races. These are the playable races and what they are like, as well as any other functional changes.
Alignment Changes. This denotes the new “Technocrat-Magister” alignment system and what it means.
Class Changes. This section indicates the types of classes that are playable and those that are prohibited, as well as any changes to the classes reflective of what these rules present.
New Feats and Skills. This section includes the new feats and skills that are available.
Starting Equipment Packages. These are the changes to the starting equipment packages (for both classes and backgrounds) due to the changes in the ruleset.